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This is a playbook for John Harper's TTRPG Blades in The Dark, made for Dissonance's (https://moth-lands.itch.io/) Unusual Suspects game jam! It began as my take on this setting's strange equivalent of a getaway driver, with an emphasis on knowing secret paths through the urban sprawl. Over time, it generalised into a navigator and urban guide, with a few magical tricks under their belt.

The city is an organism. You need only walk the streets to see it— watch its blood course through the canals, feel its heartbeat thumping in the cobbles. Haunts, more than anyone else, understand that the city is, to humanity, a most gracious friend and a most spiteful enemy. To say those folks know the Dusk like the back of their hand is an understatement... in reality, they know it far better. Every sunless capillary is a home to them.

A Haunt is a devotee to the religion of alleyways and forgotten places— for the right price, they can instruct you in matters of their faith. 

Be the light that guides your crew through the endless night smothering Doskvol. Show them the way into a secret world of the rooftops, canals and alleys. And remember this— you always know a way out. 

(Blades In The Dark is a property of John Harper, and the cover image was created by u/ProjectStellaris on Reddit)

[Edited 1st of October, made general balance fixes to abilities/items, also made some visual tweaks.]

[Edited 2nd of October, corrected a mistake in the credits]

StatusReleased
CategoryOther
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorPageantry Games
GenreRole Playing
Tagsbitd, playbook

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Click download now to get access to the following files:

Haunt Playbook.pdf 1 MB

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